(there is a map folder at hl1mp keep that for valve core maps, custom new ones at the new folder location, if you dont have a custom\ANY_NAME_YOU_WANT\maps folder you need to create them first. Last one "place compiled maps in this directory" at C:\Program Files\Steam\steamapps\common\half-life 1 source deathmatch\hl1mp\custom\ANY_NAME_YOU_WANT\maps click on the text for maps. ![]() same for vvis executable and vrad executable. Under the next one "Game executable" click on the folders(you may need to go up to arrow to get to C: program files as it starts in "bin" double click on the folder's to move along) to get to C:\Program Files\Steam\steamapps\common\half-life 1 source deathmatch\hl2.exe (click on hl2.exe)then open tab.īSP executable at C:\Program Files\Steam\steamapps\common\half-life 1 source deathmatch\bin (VBSP.EXE)Ĭlick on it then open tab. ![]() On top line selct "half-life deathmatch" with the down arrow. Now click on "build programs" tab (upper right on configure Hammer) VMF Directory (your mapsrc folder) click down to C:\Program Files\Steam\steamapps\common\half-life 1 source deathmatch\hl1mpĮxpand hl1mp this time you will see the folder named mapsrc click on the text "mapsrc" then ok.* note if this is a fresh install or you did not move your old mapsrc folder you need to make one here. Once again when you see "hl1mp" dont expand click on the text "hl1mp".įor the Hammer. Game directory click down (using the + sign to C:\Program Files\Steam\steamapps\common\half-life 1 source deathmatch\hl1mp We only need to tell hammer "where" the hl2.exe is,you wont see it in the folder with the "browse for folder window". Keep expanding,) when you get to "half-life 1 source deathmatch" click on the text for "half-life 1 source deathmatch" then click ok. Game executable Directory browse to C:\Program Files\Steam\steamapps\common\half-life 1 source deathmatch (click on the + sign to Under default Solidentity class select Func_detail.ĭefault texture scale and Default lightmap scale leave aloneĬordon texture browse for tools/toolsskybox and set that as the texture. Under default pointentity class select info_player_deathmatch. Texture format and Map type leave as they are. Select hl1mp.fgd click on it then select open (it will load the info). Now under Game date files we need to load our FGD file so click on add and the "bin" folder should load up Select (upper left on hammer) tools then options.Ĭlick on "Edit" select "add" and enter Half-life Deathmatch click ok then close.įrom the drop down (arrow down) (under configuration) select Half-life Deathmatch. Select the "restore down icon" (To make hammer smaller so you can read this and see hammer). Now open up hammer with the hammer.exe icon. If you have mapped before may be a good idea to get your mapsrc files moved over from the old Hammer, find them at "C:\Program Files\Steam\steamapps\YOUR_ACCT_NUMBER\sourcesdk_content\hl2mp\mapsrc" and move toĬ:\Program Files\Steam\steamapps\common\half-life 1 source deathmatch\hl1mp delete your old shortcut to mapsrc and make a The new SDK does not have a launcher so make desktop shortcuts for Hammer.exe,studiomdl.exe,hlfaceposer.exe,hlmv.exe theseĬan be found at C:\Program Files\Steam\steamapps\common\half-life 1 source deathmatch\bin Hldms also needs the gameinfo.txt file, located at C:\Program Files\Steam\steamapps\COMMON\half-life 1 source deathamtch\hl1mp make a copyĪnd paste at C:\Program Files\Steam\steamapps\COMMON\half-life 1 source deathamtch\hl2 (paste in hl2 folder) Valve did not ship the FGD file with the new SDK, add FGD toĬ:\Program Files\Steam\steamapps\common\half-life 1 source deathmatch\bin (put in bin folder). *This is for setting up Hammer world editor (2013_MP) for Hldms. You need thE the FGD file, you can fine it here. The SDK for hldms is at C:\Program Files (x86)\Steam\steamapps\common\Half-Life 1 Source Deathmatch\bin\Hammer.exe we are on the Source engine like Half- life 2 deathmatch Counter strike source TF2. ![]() Different engine hl1, deathmatch classic (DMC) are on the Gold source engine.
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